Puzzle

Moonspell Match

Quick play

Swap neighboring charms to match three and trigger magic cascades. Explore 30 boards, break frost and collect charms within 24–30 moves.

Free · Runs in your browser · No sign-up

Preview

Moonspell Match — Screenshot 1
Screenshot 1
Moonspell Match — Screenshot 2
Screenshot 2
Moonspell Match — Screenshot 3
Screenshot 3
QUICK ANSWER

What is Moonspell Match?

Moonspell Match is a match-three puzzle where you swap neighboring charms on a 6×6 board to restore ten painted fantasy worlds. Its 30 boards offer three objectives: score points, clear frost, or collect one charm type, with 24–30 valid swaps per board. Four creates an arrow charm; five creates a magic pumpkin. Match arrow charms again to clear a lane, or swap a pumpkin to clear the neighboring kind. With no clock, you can plan every move and replay the same opening to improve your stars.

Updated Reviewed by the go2.fun editors

Key facts

Genre
Puzzle
Players
1 (single player)
Boards
30 across 10 painted worlds
Move budget
24–30 valid swaps
New objectives
Frost 11–20; collect 21–30
Session length
Under 5 min
Platform
Web browser
Devices
Desktop, tablet, mobile
Price
Free
Sign-up
Not required

How do you play Moonspell Match?

Select a charm, then an adjacent charm, or swipe between them to make a line of at least three. Each cleared charm scores 10 times its cascade depth; four stores an arrow charm and five stores a pumpkin. Match arrow charms again to clear a lane; swap a pumpkin to clear the neighbor’s kind. Reach the score target on boards 1–10, break every frost square on 11–20, then collect the shown charm on 21–30. Only valid swaps use a move; missing the objective when all 24–30 moves are spent loses the board. Hints mark a move and cap stars at two.

Tips & strategy

  1. Save an arrow charm near frost, then include it in another match to sweep that row or column.
  2. For collection goals, compare how many target charms each swap removes rather than chasing only points.
  3. Plan the lower rows first when a cascade could move useful charms into another line.
  4. An invalid swap is free, so test a neighboring pair when its effect is hard to see.
  5. To earn three stars, finish within the move count shown below the board without using a hint.

What are the controls in Moonspell Match?

ACTIONINPUT
Swap adjacent charmsClick or tap two neighbors, or swipe
Move and selectArrow keys · Enter / Space
Hint · restart · pauseH · R · P / Esc, or buttons

Plays with keyboard, mouse, and touch. Fullscreen works in desktop and mobile browsers.

Moonspell Match FAQ

What do four and five matching charms do in Moonspell Match?

Four in a straight line leaves an arrow charm on the board. Match that charm again and it clears its row or column. Five or more leave a magic pumpkin: swap it with any neighbor to clear that neighbor’s type. Two specials can be swapped to activate both, and two pumpkins clear the entire board. Specials fall with their charms and may trigger one another during a cascade.

How is a Moonspell Match cascade scored?

Each charm is worth 10 points multiplied by the cascade stage: the first clear pays 10 each, the second 20, and the third 30. Refilling can create another line without spending another move. The multiplier starts over with your next valid swap, so waiting does not affect it.

Which boards have frost or collection targets?

Boards 11–20 contain 4–8 frosted squares. Clear a charm on one of those squares to remove its frost; the frost belongs to the square and does not fall with a charm. Boards 21–30 instead ask you to collect the charm pictured beside the target counter.

Does a wrong swap use a move in Moonspell Match?

No. A swap that makes no line returns the two charms to their places without using a move. Only swaps that clear at least one line spend the board’s 24–30 moves. If no legal swap remains, the board gets a reshuffle of the pieces for free while frost stays in position.

How can I earn three stars in Moonspell Match?

Complete the objective within the move allowance shown beneath the board, without using any hints. That allowance has a recorded winning solution for every board. Finishing up to four moves later earns two stars, and any other win earns one. A hint caps the result at two stars but never makes the swap for you.

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